Index » Tutorials » How to set up Blender 2.78 for virtual worlds
This How To shows my personal notes on how to set up Blender for creating static content for virtual worlds like Second Life, OpenSimulator and others.

(Tested under Windows 7 - change paths as needed on your system)
(three add-ons are exluded with // since they are missing in Blender 2.78)

Start Blender
Menu FILE > Load Factory Settings

Add new Screen Layout
  In the top menu click + to add a new screen layout
  name it "SL+OpenSim"
3D View:
  Tool Shelf:
    Select TOOLS tab
  Top View (Num7)
  Orthographic View (Num5)
  Select cube
  Enter Edit mode
    Deactivate LIMIT SELECTION TO VISIBLE
  Leave Edit mode
  Activate SNAP DURING TRANSFORM
  VIEW > PROPERTIES (or N) to enable Properties Shelf
    SHADING
      Activate BACKFACE CULLING
    Close these tabs:
      Grease Pencil
      View
      Item
      Shading
      Motion Tracking
      Display
    Enter Edit Mode (TAB)
    Sort Tabs
      Transform
      3D Curser
      Mesh Display
      Background Images
    Leave Edit Mode (TAB)
  VIEW > PPROPERTIES (or N) to disable Properties Shelf
Time Line:
  switch to UV/Image Editor
UV/Image Editor:
  make it a bit higher
  VIEW > PROPERTIES (or N) to enable Properties Shelf
Outliner:
  Header > Flip To Bottom
  Type of information to Display: Visible Layers
3D View:
  Delete Cube, Camera and Lamp
File > User Preferences:
  Interface:
    Deactivate PYTHON TOOLTIPS
    Activate ZOOM TO MOUSE POSITION
    //Deactivate AUTO PERSPECTIVE
    Activate MENUS > OPEN ON MOUSE OVER
    Pie Menus: Confirm Threshold: 20 px
    Deactivate SHOW SPLASH
  Editing:
    Activate NEW OBJECTS > ENTER EDIT MODE
    GLOBAL UNDO > STEPS: 64
  Addons:
    Activate these addons:
      3D VIEW: Dynamic Context Menu (formerly: Dynamic Spacebar Menu)
      ADD CURVE: IvyGen
      ADD CURVE: Sapling Tree Gen
      ADD CURVE: Extra Objects
      ADD MESH: ANT Landscape
      ADD MESH: Archimesh
      ADD MESH: BoltFactory
      ADD MESH: Extra Objects
      //not available in 2.77: ADD Mesh: SCA Tree Generator
        // https://cgcookiemarkets.com/all-products/space-tree-pro/
      MATERIAL: Material Utils Specials
      OBJECT: Add Chain
      OBJECT: Edit Linked Library
      OBJECT: Oscuart Tools
      PIE Menu: UI Pie Menus Official
      UV: Texture Atlas
    Install from file...
       Select "uv_tube_unwrap.py"
         (Source: https://github.com/uhlik/bpy)
       Activate this addon:
         UV: Tube UV Unwrap
    Install from file...
       Select "uv_equalize.py"
         (Source: https://github.com/uhlik/bpy)
       Activate this addon:
         UV: UV Equalize
    Install from file...
       Select "tissue-master.zip"
         (Source: https://github.com/alessandro-zomparelli/tissue)
       Activate this addon:
         Mesh: Tissue
  Themes:
    Presets: Elsyiun
    //??? Info > Header Text: #B8B8B8
  File:
    Fonts
      F:\Software\System\Windows\Fonts\
    Textures
      F:\
    Scripts:
      F:\Software\Grafik\3D\Blender\Skripte
    Render Cache:
      (probably like TEMP above)
      C:\Users\{username}\AppData\Local\Temp\
    Image Editor
      C:\Program Files\Corel\Corel PaintShop Pro X9 (64-bit)\Corel PaintShop Pro.exe
    Activate SHOW THUMBNAILS
    Save Versions: 3
    Recent Files: 20
  SAVE USER SETTINGS
  Close PREFERENCES window
Preset Collada Exporter:
  FILE > EXPORT > COLLADA (DEFAULT) (.dae)
  in "Export COLLADA" tab on the left side:
    Select OPERATOR PRESETS > SL+OpenSim Static
    Deactivate COPY
    Deactivate TRIANGULATE
    Add a new operator preset
      name it "SL+OpenSim Static v01"
  CANCEL to close the export window
3D View:
  ALT+HOME to center the view
  SHIFT+C to set Curser to center
FILE > SAVE STARTUP FILE (CTRL+U-1)
Close Blender application

Transfer Bookmarks and Recent Files from the previous version:
  Go to
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\2.77\config
  Copy bookmarks.txt and recent-files.txt to
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\2.78\config

Transfer User Presets from the previous version:
  Check in this folder, which presets you want to keep
  (except the Collada exporter you already defined above):
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\2.77\scripts\presets\operator
  Then copy them to
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\presets\operator

Backup this folder:
  C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\2.78
 
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